Core gameplay will consist of: Sneaking around to avoid detection. I'm aiming to have minimal (ultimately no) UI, with all necessary information received through visual and audio cues, and physical feedback. The entire focus is on action and theme. Nock: Hidden Arrow is a stealth archery dungeon crawl that eschews the resource-management elements you'd normally see in a dungeon crawl in favor of focusing on an immersive dungeon delving experience. Luring monsters into more advantageous positi.
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