So, I dusted a gameplay idea I hid in a drawer a couple of years back, I set it up as a 30 minutes-a-day project and started working on it during lunch breaks. After all that work on slow pachyderms, I wanted to take a stab at something smaller, faster to make, and granting a more immediate fun. It's also my very first solo project after six years of working on much larger team projects. RW:NW is a personal revisitation of the 80s' arcades where I spent most of my pocket money as a kid. When.
more information...